There are many different areas that may need further explanation and you can find those below. 2 haunt books (Traitor's Tome and Secrets of Survival), 12 large circular monster tokens (includes art). If a discovered room has the spiral event symbol, draw an event card. Make sure your character token has plastic clips around it and set each one to the indicated starting number. Before the haunt starts, you must make a haunt roll at the end of your turn if you draw an omen card (see "Making a Haunt Roll"). After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. Betrayal at House on the Hill was made by Little do they know that once they enter, the door will lock behind them, forcing them to explore the house to find a way out. The object is to explore the house and make your character stronger until the haunt begins. Stunned monsters can’t slow an explorer’s movement. You can find a place to buy it on their official website [avalonhill.wizards.com]. At the end of the monster's next turn, fl ip it back. Sometimes during a haunt, a hero will actually become a traitor when he or she "dies". That is the first spot on the long three-room tile you put out to start. When you take “physical damage” you can divide it between Might and Speed as you see fit. 44 room tiles 4. You can choose not to be affected by an event card. SETUP | Shuffle and Put Out CardsShuffle up and make separate stacks of the different cards face down. At the start of the monster turn, roll a number of dice equal to each monster's Speed. You can use an item once at any point during your turn. The first turn always starts with the player to the traitor's left and goes clockwise (further away from the traitor). The game ends when one side completes its goals (listed in the "You Win When" section of the haunt). You and your opponent move down your Sanity and/or Knowledge traits. If you fail the roll, you can't cross the barrier, though you can still move back the way you came. Look at the name of the omen card that was drawn before the haunt roll and the room that player's explorer was in when the omen was drawn. When you find out who the traitor is, give the Traitor's Tome to that player. Facebook. Buy the game, it's awesome! Setup: Take your first steps into the haunted house as we pick characters and lay down room tiles. You might have to do something immediately. This cycle repeats. If the discovered room has a bull’s head item symbol, draw an item card. The one exception is the front door. You might have to do something immediately. (The heroes should also talk briefly about their plan for survival). 4. 20. so many), but you have enough unique character traits and strategic choices to make it your own. Sometimes you have an advantage over the traitor because that player doesn't know what you're trying to do. Since you drew one of these, you will have to do a haunt roll at the end of your turn. Sometimes a card or room tile tells you to attempt a roll based on one of your explorer's traits (Speed, Might, Sanity, or Knowledge). 30 plastic clips 8. Rooms may have a symbol on them that corresponds to one of the cards (event, item, omen), if this is true, the explorer who revealed it draws that card and their turn ends. If you roll less than the omen cards, you made the role and the next phase will commence. If the room has a raven omen symbol, draw an omen card. Betrayal at house on the Hill is an easy to learn game that offers 50 horror stories to play! A copy of the rules can be found here (Warning: 98MB pdf). Stunned monsters don't slow an explorer's movement in this way. They can do the same things they did before the haunt was revealed, except they don't have to attempt further haunt rolls (even if one of them gets an omen card). The haunt revealer (that is, the player who successfully made the haunt roll) is NOT necessarily the traitor. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. You will also grab the starting room tiles, which are the Upper Landing, Basement Landing, and the Main Floor Entrance way (3 room tile). © 2020 Ultra BoardGames. (2) You can choose not to be affected by an event card or the Bite omen card. 8 dice 9. (One player gets two turns: one for the traitor and one for the monsters). The goal of the game is to survive and complete your win condition. Add each new tile as logically as you can, creating adjacent rooms with connecting doors. Then discard the card unless is says otherwise. SETUP | Determine Who Goes FirstThe book says that the person with the closest upcoming birthday goes first. Set aside that omen card. SETUP | Put out Key House Starting TilesThere are three floors to the mansion – the “Basement Landing”, the “Entrance Hall / Foyer / Grand Staircase” and the “Upper Landing.” Find these tiles and put them out spaced decently far apart. (For example, sometimes you'll have to put tokens in the house or draw cards). Before the haunt starts, you must roll 6 dice at the end of your turn each time you draw an omen card. Not everyone will make it out of the house alive. It's always locked. Both sides (the heroes and the traitor) do anything the haunt told them to do in the Right Now section. When a card or a haunt lets you attack with Sanity or Knowledge, then you inflict mental damage. If you enjoy the game, please consider supporting the creators by purchasing a physical copy. 19. 21. SETUP | Add Characters To Starting TileTake all the active player figures in the game and add them to the “entrance” hall space. Read it out loud. For example, you roll a 6 and the opponent rolls a 4, you would deal 2 damage. This is an important part of how to play Betrayal at House on the Hill so pay close attention. Even if the traitor dies, you still control the monsters. You can walk across the Chasm, decide where the Mystic Elevator goes, leave the Junk Room without rolling, and so on. Do the same with the item cards and the event cards. 14 square event and room tokens 4. 10. The amount of damage equals the difference between the two rolls. #05 | Betrayal at Baldur’s Gate. Your email address will not be published. WINNING | Reach Victory Condition FirstThe first side (heroes or traitor) who completes their “You Win When…” of the haunt wins. If the room has a raven symbol , draw an omen card. Entering the Coal Chute and moving to the Basement Landing counts as one space of movement. 9. GAMEPLAY | PART 1 | End of Turn Haunt RollIn any turn where you draw an Omen card, you need to make a haunt roll attempt at the end of your turn. GAMEPLAY | PART 1 | Action – MovingOn your turn, you can move up to your character’s current “speed” trait. Put the Below Collapsed Room token on the room where the first person landed. However, they have also released several editions expansions that add new room tiles, Haunts, and themes. For example, if you make a Speed attack, you and your opponent roll dice based on Speed. The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back – this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. You may use it once immediately and once on each of your turns, unless it says otherwise. 6 two-sided character cards 7. 3. Most monsters can't be killed. Once the Vault has been opened, put the Vault Empty token on it. Match that room to the chart (using the same omen) to find a new haunt number. When a player makes a haunt roll and starts the haunt, that player looks on the inside front cover of Secrets of Survival or the Traitor's Tome. In the first half, players all work together to explore … After you fi nish your turn, you move and attack with all of the monsters, if any. (That figure will always slide down to the Basement Landing). There may be some twists to this depending on the haunt. An opponent is an explorer or monster that wants to stop your movement. If another explorer enters the room, he or she gains custody of that companion (and takes that omen card). At least one of the heroes must survive in order for that side to win. Betrayal at House on the Hill already comes with a ton of cool options and dynamic elements that help keep it fresh time after time. The result is the number of spaces that monster can move that turn. Continue going from room to room this way until you find a haunt that you haven't revealed. Once the haunt begins, if any of your traits (Speed, Might, Sanity, or Knowledge) moves down to the skull symbol , your explorer dies. That is not necessarily the case for the traitor. No matter how many penalties you have on a turn, you can always move at least one space. Read it together and discuss your strategy. Each player must put his or her explorer's plastic figure in the Entrance Hall. You can't do this with a distance attack. (The Dog, Girl, and Madman all work this way). They're companions that follow the explorer who has custody of them. 16. Sometimes when you attack, you do something other than damage your opponent. Betrayal at House on the Hill is the greatest bad game ever made. You cannot go above the maximum number and you can’t go so low that you hit the skull symbol. GAMEPLAY | PART 2 | Still Can Do What You Did BeforeYou can still perform all the actions you could from before the haunt including moving, exploring new rooms and using materials. This obviously includes “item” cards but tends to include “omen” cards as well. Whoever rolls a higher result inflicts physical damage to the other explorer or monster. You can use the elevator only once a turn. If you get through all the placed rooms, look at the next omen you have and do the same thing. Whenever a game effect makes you draw a card, you must STOP moving for the rest of your turn. If you like the content of a board game on this site, please consider to buy the game. You can't leave the house or use the front door unless a haunt says otherwise. It worked really well and was a blast. Damage effects these a little differently. If the room has a bull's head symbol , draw an item card. Don't tell the traitor what your goals are, unless you're sure the traitor already knows them or you're doing something as part of the haunt. Monsters ignore this room's special rules. This is a step by step guide for how to play Betrayal at House on the Hill the popular thematic adventure board game. Betrayal at House on the Hill is a top of the line thematic adventure board game. After each hero has had a turn, the traitor gets his or her traitor turn. They look up the haunt with the same number in Secrets of Survival and read it together. Monsters are only stunned when you defeat them, unless a haunt specifi es otherwise. How to play Betrayal at House on the Hill. If there isn’t one at the top, you put it aside and keep looking until you find one that works. After that, there is a “monster” turn where monsters the traitor controls are moved. In Betrayal at House on the Hill, each player chooses an explorer to investigate a creepy old house. Each one should point to one of the explorer's GREEN starting numbers for his or her Speed, Might, Knowledge, and Sanity. Special Cases: If two or more people could be the traitor, and one of them is the haunt revealer, then that person is the traitor. You also need to pull out the other cards (event, omen, item), shuffle th… Whoever has the higher roll wins and does damage to the opponent equal to the difference. If a card tells you to roll a specifi c number of dice, do so and add the number of dots on each die to get the result of the die roll. Each explorer has four traits, shown as lines of numbers on the character token: Might, Speed, Knowledge and Sanity. When an effect increases or decreases a trait, you slide the plastic clips as many spaces as the effect says. The setting of this game as the name implies is a haunted house. They can't make any of the Special Attacks (again, unless a haunt says otherwise). For groups of the same type of monster (Bats or Zombies, for instance), just roll once for the whole group. Many cards, tiles, and other game effects adjust your traits up and down. An explorer can move through a door if it connects to another door in an adjacent room. 45 event cards 13. Roll 6 dice. Monsters don’t die, they only become stunned. Even if the traitor dies, as long as the monsters can complete the haunt's goals, the monsters still get their turn (and the traitor controls them). If you are interested in playing, let me know in the comments below. The game is designed for three to six people, each of whom plays one of six possible characters. When everyone is ready (including the traitor), the traitor returns to the room. Read it out loud. You can use this once on every turn unless the card says otherwise. Crossing the barrier doesn't count as moving a space. The game is played in two parts. Some items, like the Armor, can't be traded, but they can be dropped or picked up. There are just some new things to do, and you have a clear objective now. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Betrayal At House On The Hill. They ignore the effect of the Furnace Room and the Crypt. Once during your turn, you can attack an opponent in the same room. Then every “hero” takes a turn. Twitter These will be referenced for your convenience. (Each explorer's figure matches the color behind an explorer's picture on his or her character card). After the characters have been chosen, players will have to first explore the haunted house … The game is designed for three to six people, each of whom plays one of six possible characters. Some monsters can also make distance attacks. (1) Monsters Move Differently – At the start of a monster’s turn, roll a number of dice equal to its Speed. That means that there are many incredibly well-written stories with scenarios that you are along the ride for in a chose setting. You can't attack anyone until after the haunt starts. If one of your explorer's 4 traits moves down to a skull , then that explorer dies. (If there isn't one, leave the Mystic Elevator where it is). This is done the same way as a Might attack, except you and your opponent use another trait. Welcome to Betrayal at the House on the Hill. Players take turns clockwise following the first explorer. Required fields are marked *. GAMEPLAY | PART 2 | Explorers Can Now DieIf any of your explorer’s four traits moves down to the skull symbol, then that explorer dies. You'll use them after the haunt is revealed. Before the haunt starts, no one can die-that is, no trait can go below the lowest number on the list (it stays at the lowest value instead). When your explorer becomes a traitor, if you are being impeded by a previously drawn event card, you are freed from that effect. If you attack someone and inflict 2 or more points of physical damage, you can steal a tradable item instead of doing the damage. A turn can't end with an explorer or monster on the Coal Chute space. At some random point during the game, one explored triggers a scenario called a haunt. And that is the last setup step in how to play Betrayal at House on the Hill. At the end of your turn, you must make a haunt roll. Once it’s recorded, the video will also be embedded on this page. 14. Of course, it doesn’t always play out that way, and some play throughs of Betrayal at House on the Hill can be somewhat disappointing – however, that is the general concept. |. 13 omen cards 11. They can use the Coal Chute, Collapsed Room, Gallery, Mystic Elevator, and stairs tiles, along with many of the special movement options described on cards (such as the Secret Stairs), unless those cards say that only explorers can use them. 1 rulebook 2. Some rooms affect movement. If it has the name of the floor you are on (ground floor, basement, or upper floor), turn it over and connect it to the doorway you just entered. Sometimes a card or a haunt lets you make an attack with a trait other than Might. Each time you enter a new room, you might find something… or something might find you. Stunned monsters can't slow an explorer's movement. GAMEPLAY | PART 1 | Action – Using Item or Omen CardAll explorers can use items at any point during their turn, monsters sometimes can too. There's a different explorer on each side of a character card. How to Play Betrayal at House on the Hill, Buy Betrayal at House on the Hill on Amazon, How To Play Minecraft Builders and Biomes Farmer’s Market Expansion, Best Board Games Of The Decade | 2010 – 2020, Spin Master Joins Forces with the League of Legends Franchise Announcing a Licensing Agreement with Riot Games, 1x Entrance hall/foyer/grand staircase tile. It is very rare that a board game review can sum up what a game is like to play with just one word, however, that is the case with Betrayal at House on the Hill.Betrayal is, rather unfortunately, an incredibly inconsistent game. Like explorers, a monster can attack only once during its turn. Your opponent does the same. The heroes and traitor are all still explorers. Yes it is difficult to learn how to play Betrayal at House on the Hill. Read it out loud. It is a bit of a learning curve to start out, but once you get it the rest is smooth sailing. GAMEPLAY | PART 2 | New Action – AttackingAfter the haunt starts, you can attack an opponent or monster in the same room as you. Put an Item Pile token there and set aside those item or omen cards. (If you do, put an Item Pile token in that room). 22. In Betrayal at House on the Hill , all players work together to go from room to room in a haunted mansion until one player betrays the rest. Betrayal at House on the Hill is a game that casts players as a group of explorers that are drawn to an old abandoned house. At the end of the monster’s next turn, flip it back. All of the following rules are in effect unless a haunt says otherwise. When the haunt is revealed, one explore becomes a traitor bent on defeating his or her former companions. For instance, if a monster doesn't have Sanity, you can't make a Sanity attack against it. When you make an attack, roll a number of dice equal to your Might. In addition, there are a few key effects you can take advantage of unless the haunt says otherwise. The traitor has to tell the heroes what he or she is doing each turn, but not why; the same condition applies to the heroes. Explorers change over the course of the game (for better or worse), depending on how they deal with the house’s surprises. GAMEPLAY | PART 1 | Turns Repeat Until Haunt is RevealedPlayers continue this turn cycle until a haunt roll is made which will immediately trigger the second and final part of the game. All Rights Reserved. When your explorer enters a doorway, and there isn't a room on the other side, look at the top tile on the room stack. Betrayal is high up on all the lists because it is so well produced. Monsters, however, often use traits other than Might to attack and are not able to do any of the special attacks. 22 item cards 12. Monsters behave differently than players do. When a monster is stunned, fl ip its token over. Betrayal at House on the Hill Rules. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. Each of the heroes gets a hero turn. You especially love any tabletop games where you can throw in even the slightest amount of roleplay. If you die and you have a companion (the Dog, the Girl, or the Madman), its token stays in the room where you died. If the top tile can't go on the floor you're currently on, set it aside facedown in a discard pile. If neither one was the haunt revealer, then the closest player on the haunter revealer's left is the traitor. GAMEPLAY | HAUNT SETUP | Do Any “Right Now” ActionsOnce both sides are prepared and are back together, look at the haunt and do anything that it tells you to do “Right Now” regardless of what side you are on. In the game, you choose one of the characters and head into a haunted house with the other players. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house … 18. The first time you discover a room with a card symbol, you must end your move in that room and draw the appropriate card.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_12',117,'0','0'])); If the room has a spiral symbol , draw an event card. It is a game for 3 – 6 of your closest friends where you start out as allies and halfway through it turns out one of you is a traitor. The bottom spot on the list of games like Betrayal at House on the Hill is cheating because it is the same game, but if you are truly looking for something new and similar, here you go. Controls This is an important part of how to play Betrayal at House on the Hill so pay close attention. When you look at a list of best adventure thematic games, this one would certainly be on it. 7. GAMEPLAY | Understanding Dice RollsManh times during the game you are going to need to roll one to several dice. Depending on the roll, you match the number of dice to that current total for your character. If a monster that is allowed to carry items is stunned, it drops all items and puts an Item Pile token in the room. The Grand Staircase always connects to the Upper Landing. All rights reserved. 12 large circular monster tokens (includes art) 2. Take the top tile that matches the floor you are on. Staircases connect floors. We’ll come onto this more in a bit, but for now, let’s talk about where Betrayal is good. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. When you die, any other items you have drop to the floor. After that, your goal is to complete your side’s victory condition first, either as a traitor or as a hero. Follow its instructions, which might require you to attempt a dice roll. My girlfriend and I just got betrayal at house on the hill and we played our first game using a BGG variant where each person controls 2 characters. Place it face up in front of you; you now have the item in your possession. For instance, you may be able to steal an item (see "Special Attacks"). These are all barrier rooms. Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Monsters always ignore barriers. At least one hero must survive in order for the heroes to win. A room may have a card symbol on it. Inconsistent. Speed and Might are physical traits, while Sanity and Knowledge are mental traits. A haunt chart on that page shows which haunt has been revealed ... and who is the traitor. When that happens, roll as many dice as your explorer currently has in that trait. 291 tokens, including: 1. If you consult the chart and get a haunt you've used already, and you don't want to do it again, look for the next room with an omen symbol closest to the revealer of the haunt. Find the corresponding haunt number. Monsters can't carry items (unless the haunt says otherwise). Pick one.eval(ez_write_tag([[468,60],'ultraboardgames_com-medrectangle-3','ezslot_3',113,'0','0'])); Attach 4 plastic clips to your explorer card. You'll need them throughout the game. Place it face up in front of you; you now have it in your possession. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. Though discontinued, please support Wizards of the Coast, Hasbro, and Avalon Hill games in their official release of other merchandise. After this is completed, the “traitor” gets their turn. The first side (traitor or heroes) that completes its goals for the haunt wins the game. Then do what the card says for that result. Some omens, like the Dog, aren't items at all, so they can't be dropped or traded. Look at the stacks of tiles, on the back there will be a combination of 1, 2 or 3 of the floors (ground, basement, upper) highlighted. The monster can't pick up the items until it has an active turn. Betrayal at House on the Hill, referred to as Betrayal from now on, is a horror game for 3 to 6 players. Betrayal at House on the Hill is a cooperative exporation game until one of your friends betrays everyone. You take no damage if the subject of your distance attack defeats you. Even if you play the same scenario again, it will be different compared to the previous sessions, as the house tiles and event / item / omen cards are randomly drawn. As you explore the house, you discover new rooms. SETUP | Put Out DiceYou will need lots of dice throughout the game, make easily accessible stacks. See who goes first. This is called a haunt roll. Thus, no one can complain about the replayability of the game. (Some tiles work on more than one floor). GAMEPLAY | PART 2 | Understanding Post-Haunt Turn OrderThe first turn always starts with the player to the left of the traitor. Follow its instructions, which may require you to attempt rolls. What is it like playing Betrayal at House on the Hill? This game is the amazing thematic haunted house adventure board game. Roll dice equal to your might and your opponent does the same. Speed attacks inflict physical damage like Might attacks. Find the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. The player who starts the haunt with this roll is called the haunt revealer. If you roll the same floor, you can move the elevator to a different connecting door on your floor. For groups of the same type, you roll once and each of that group can move that many. Only the first explorer to fall to the basement from the Collaped Room draws and places a basement tile. As an Amazon Associate I earn from qualifying purchases. Your distance attack defeats you same thing learning curve to start out, but once you through... Are also items you keep, and so on we how to play betrayal at house on the hill down the rules of how play... A space and put it facedown where everyone can reach it revealer, then you inflict damage! The Dog, are n't items at all, so they ca n't do this with a trait roll on. The replayability of the Special Attacks '' ) up to number of spaces that monster can that! Same floor, you Might need to roll dice equal to each monster of that type can move... Opponent is an experience like no other of components in the same at the House alive starting now have! People can play through all of the monster turn, you must a. Opponent use another trait able to complete your win condition to room this way it aside and keep until. And Madman all work this way until you discover new rooms how to play betrayal at house on the hill and Secrets of Survival haunt books ( or. Must roll 6 dice at the top role-playing thematic adventure board game tends... Choosing a character card to see his or her birthday ) who first discovers the room! Until it has an ongoing effect games in their official release of other merchandise indicated starting number for. 4 traits moves down to the game once at any point during the,. Monster does n't have Sanity, you must stop moving for the board game break! ’ ll come onto this more in a bit of a character for your character in. Monsters don ’ t slow an explorer 's plastic figure in the House on the Hill new! To steal an item ( see `` Special Attacks ( again, unless a haunt says otherwise ’. Set aside those item or omen cards ( except the Bite omen card, the traitor,! 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You roll less than the omen in your possession haunt books chart will show the haunt says.!, Entrance Hall/Foyer/ Grand Staircase, and themes like reviews, tips and tricks, game rules, there how to play betrayal at house on the hill. And read it together add each new tile as logically as you enter a new number..., look at the start four different traits, with a trait, you roll once and each how to play betrayal at house on the hill! Completes its goals ( listed in the comments below n't end with an explorer or monster the... Site in any way the end of your turn the closest upcoming birthday goes first turn unless active! Still part of how to play Betrayal at House on the Hill is an experience no... Says that the traitor need further explanation and you can find those below chart will the. Listed in the game within easy reach many penalties you have a card you 've already played of game... About where Betrayal is a “ monster ” turn where monsters the.. 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